Oh, just saw your video now. I'm really glad you put so much effort into making a video about my game. I liked the editing and the intro. I agree that the gameplay is a bit boring and it's not very clear what to do. There is an interesting dimension in the game rendered using ray marching, but it's pretty hard to get there. Definitely should have worked more on the gameplay, not just the atmosphere.
I really enjoyed the game, the art style is one of the more unique ones I've seen. The atmosphere is very well executed, same goes for the environment. The gameplay has a great loop to it, it's not tedious, it feels more like a natural routine. I like that there are different endings as well.
With that being said, the only thing that I wasn't enjoying as much was the ships window. It felt a little disorienting to navigate the area with that type of view. Though, I defiantly understand the thought process, each part of the window having a different perspective is creative. It's just a little confusing for navigation.
Keep up the great work, the game has a lot of potential!:3
Thanks for the good feedback! Yes, probably should have added different settings for monitors like view change, good point. I'm glad you see the potential in this game c:
Knowing the game and trying to discover all the endings. I'm still unsure how to record the damages. I thought I was doing it right, but I realized I wasn't. Furthermore, the game is very atmospheric, has a great atmosphere of mystery and the bottom of the ocean theme makes everything even more tense. Congratulations! ENDINGS HERE: Ending 2
Thanks for the feedback. I'm glad you enjoyed the game. Destroyed parts can be recognized by sparks and other textures. I should probably make that more clear. Good luck finding other endings!
Had a good time with it! Basically a game right along the lines of Iron Lung or Sender.
Took me some time to fully get used to the controls, but using both wasd and arrow keys became more comfortable once I realized there was no need to always look around with the mouse when piloting.
Only real issue I had with the controls was interacting with things was kind of random in how responsive it was, sometimes just tapping F once would work and other times I'd have to spam the key for it to register. There was also a few times were the game would keep registering my keyboard inputs while off the form submitting terminal so I'd end up with wasd soup letter when coming back to it.
Overall it was pretty enjoyable, good atmosphere and finding ships to get bits of stories kept me interested! I think I found all ships across multiple run through but only did 4 corrects out of 11 in a single run, it's definitely not that easy to tell how many damaged parts there are at times.
Thank you so much for the detailed review and good feedback! I will be fixing the mentioned problems soon, I have some ideas about what might be causing them. I agree that the broken parts can be made more visible, I'll fix it. I'm very glad you liked the game, look forward to an update!
Played through the updated version, didn't encounter the submit form terminal issue at all.
Though I realized that the inconsistencies with the interactions aren't a bug, you have to wait a second when you interact with something before you can exit, hence why it felt like it wasn't registering the F key inputs at times.
I got 7 submissions correct out of 13 this time, though I kinda stopped caring about the ships as getting used to go full speed through the tunnels and finding spooky places I might have missed got more interesting then scanning ships on replays. I don't think you get another ending for surviving unless you get all ships info correct anyway?
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You did an amazing job at creating such a delicate atmosphere! I'm very impressed by your work. Here's my video!
Oh, just saw your video now. I'm really glad you put so much effort into making a video about my game. I liked the editing and the intro. I agree that the gameplay is a bit boring and it's not very clear what to do. There is an interesting dimension in the game rendered using ray marching, but it's pretty hard to get there. Definitely should have worked more on the gameplay, not just the atmosphere.
Thanks for the feedback!
The atmosphere and creeping dread was great and I did not expect multiple endings especially eight of them.
Thank you! I'm really happy that you enjoyed it c:
I really enjoyed the game, the art style is one of the more unique ones I've seen. The atmosphere is very well executed, same goes for the environment. The gameplay has a great loop to it, it's not tedious, it feels more like a natural routine. I like that there are different endings as well.
With that being said, the only thing that I wasn't enjoying as much was the ships window. It felt a little disorienting to navigate the area with that type of view. Though, I defiantly understand the thought process, each part of the window having a different perspective is creative. It's just a little confusing for navigation.
Keep up the great work, the game has a lot of potential!:3
Thanks for the good feedback! Yes, probably should have added different settings for monitors like view change, good point. I'm glad you see the potential in this game c:
Knowing the game and trying to discover all the endings. I'm still unsure how to record the damages. I thought I was doing it right, but I realized I wasn't. Furthermore, the game is very atmospheric, has a great atmosphere of mystery and the bottom of the ocean theme makes everything even more tense. Congratulations! ENDINGS HERE:
Ending 4 Ending 7Ending 2
Thanks for the feedback. I'm glad you enjoyed the game. Destroyed parts can be recognized by sparks and other textures. I should probably make that more clear. Good luck finding other endings!
Nice this was very good game I like it very much well done!
Thanks!
Had a good time with it! Basically a game right along the lines of Iron Lung or Sender.
Took me some time to fully get used to the controls, but using both wasd and arrow keys became more comfortable once I realized there was no need to always look around with the mouse when piloting.
Only real issue I had with the controls was interacting with things was kind of random in how responsive it was, sometimes just tapping F once would work and other times I'd have to spam the key for it to register.
There was also a few times were the game would keep registering my keyboard inputs while off the form submitting terminal so I'd end up with wasd soup letter when coming back to it.
Overall it was pretty enjoyable, good atmosphere and finding ships to get bits of stories kept me interested!
I think I found all ships across multiple run through but only did 4 corrects out of 11 in a single run, it's definitely not that easy to tell how many damaged parts there are at times.
Thank you so much for the detailed review and good feedback! I will be fixing the mentioned problems soon, I have some ideas about what might be causing them. I agree that the broken parts can be made more visible, I'll fix it. I'm very glad you liked the game, look forward to an update!
Played through the updated version, didn't encounter the submit form terminal issue at all.
Though I realized that the inconsistencies with the interactions aren't a bug, you have to wait a second when you interact with something before you can exit, hence why it felt like it wasn't registering the F key inputs at times.
I got 7 submissions correct out of 13 this time, though I kinda stopped caring about the ships as getting used to go full speed through the tunnels and finding spooky places I might have missed got more interesting then scanning ships on replays.
I don't think you get another ending for surviving unless you get all ships info correct anyway?